AUDIOVISUAL STRATEGIES IN INTERACTIVE FMV PROJECTS FOR THE 3DO INTERACTIVE MULTIPLAYER PLATFORM

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Published: Jul 15, 2026

  Oleksandr Poberailo

  Svitlana Rybalko

Abstract

The article examines audiovisual strategies in interactive Full-Motion Video (FMV) projects developed for the 3DO Interactive Multiplayer plat-form. Based on a comparative analysis of twelve representative cases reproduced us-ing the Opera (libretro core) emulator, the study employs frame-by- frame video anal-ysis (Avidemux, FFmpeg) and authorial chronometry to investigate the interaction between cinematic language, interactive mechanics, and the console’s hardware limitations. Three archetypal strategies of audiovisual experience organization are identi-fied: action reflexivity, interactive drama, and spatial immersion. The type of interac-tivity determines the transformation of montage into an interface event, while sound design assumes a key navigational function. Hardware constraints (Cinepak codec and CD-ROM capacity) are interpreted as productive formative factors that generate the “digital patina” effect and aesthetic reduction. The findings demonstrate that 3DO FMV projects form a coherent system of adapting traditional cinematic language to a digital interactive environment. Prospects for further research include a comparative analysis of FMV aesthetics on the 3DO platform and other 1990s multimedia systems.

How to Cite

Poberailo, O., & Rybalko, S. (2026). AUDIOVISUAL STRATEGIES IN INTERACTIVE FMV PROJECTS FOR THE 3DO INTERACTIVE MULTIPLAYER PLATFORM. Baltic Journal of Legal and Social Sciences, (2), 251-261. https://doi.org/10.30525/2592-8813-2026-2-29
Article views: 3 | PDF Downloads: 1

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Keywords

interactive cinema, Full-Motion Video (FMV), 3DO Interactive Multiplayer, audiovisual strategies, interactive narrative.

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